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SugarCube 2: combining click and back macros?

I am using the <<click>> macro to fire a sound effect when the player clicks on a button, but I'm having difficulty getting this to work with the button I've set up to undo choices. It...

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SugarCube widgets passage has an upper limit?

I encountered an interesting problem tonight. My widgets passage is... huge. There came a point when new widgets wouldn't register. If I did something like <<widget...

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Stats with Sugarcube.

I've decided to undertake making a pseudo-sandbox RPG, so far I have been able to wrap my head around most of the coding I have attempted but I just can't get addition working for the stat system. Each...

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SugarCube playlist altering

Is there a way to add or remove tracks to or from a playlist without changing the current playlist state? Eg currently it seems changing: <<setplaylist "music1" "music2" "music3">> to...

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"normal" text-style?

Harlowe 1.2.2 Is there a text-style along the lines of "normal"? I'm randomly selecting a text-style but would like to include the possibility of there not being a style at all. So: (either: "normal",...

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Displaying an array value in harlowe

Hey, quick question! (Can't find the answer on the forums...) Is there a way to display on value of an array without having to (set:) it to a variable and then display that variable? For instance, if I...

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Auto-save and auto-load

Hi all, are there any samples (.tws files) available for auto-save and auto-load? I'm using Twine 1.4.2 in combination with the Sugarcube 2 story format. It is possible for me to store / load local...

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Sugarcane - Can't click links in the sidebar?

Nevermind, solved the problem.

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Combining Twine and P5.js

Hey! I partnered up with a friend to develop a Twine game where the player's choice would output, in real time, as a generative drawing, that runs on P5.js. However, I have little to none experience...

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Removing transition completely from certain passages

Ahoy, I've been scouring the forum for an answer for this but I'm not quite getting the effect I'm after. I'm using twine 2 and sugarcube 2.7.0, and require certain passages to have no transition...

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Switch out a variable (Harlowe)

Hey guys, I have a question in regards to the best way of doing something in Twine. I’m currently working on an inventory system. While I have a bunch of stuff done already, I want the player to be...

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how to upload to you guys?

help

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look at my new twine!

<img src="https://twinery.org/forum/uploads/Uploader/e2/476a7ac27c427cbae8f76aff68fa48.html" />

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One of my stories got deleted, is there anyway to retrieve it?

Hello, if there anyone out there that could please help me... I have created two stories on Harlowe that I'm using for training purposes in my office. I was working on the second of the two stories...

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Picking a story format/coding

Hey folks, I am new to twine and I can't decide which story format would be best for the project I'm planning. I have a tiny (very tiny!) amount of knowledge about HTML and CSS coding and looking...

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This Book Is A Dungeon - Out on Steam (Made with Twine 1.4)

Hey there! I wanted to share my new Twine-based horror dungeon crawler that just launched on Steam! It was made with Twine 1.4, and it also includes a 40,000 word PDF dev diary about creating the...

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Add Macros in Twine 2 with SugarCube 2

New to Twine, started with Twine 2 and SugarCube 2. I want to experiment with custom macros, but every time I try to play my Story with any macros I get an error. The alert dialog is partially cut off,...

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Reloadng a custom passage in SugarCube

I think this is a bit of a noob question, but I am after a way to reload a custom passage on a button click. Currently I reload custom passages after rendering a main passage:...

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Can this be done in Twine?

I would like to have a passage similar to this: Your favorite color is PURPLE and you have a lavender car. Where someone can click on the bold part, choose between several colors, have the car color...

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Snowman text-decoration:none not working

Hi! I'm making a game with Snowman, and I have this CSS code in my game: a { text-decoration: none!important; } However, the game simply ignores it, it seems. The underline for links is still there,...

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