SugarCube 2: combining click and back macros?
I am using the <<click>> macro to fire a sound effect when the player clicks on a button, but I'm having difficulty getting this to work with the button I've set up to undo choices. It...
View ArticleSugarCube widgets passage has an upper limit?
I encountered an interesting problem tonight. My widgets passage is... huge. There came a point when new widgets wouldn't register. If I did something like <<widget...
View ArticleStats with Sugarcube.
I've decided to undertake making a pseudo-sandbox RPG, so far I have been able to wrap my head around most of the coding I have attempted but I just can't get addition working for the stat system. Each...
View ArticleSugarCube playlist altering
Is there a way to add or remove tracks to or from a playlist without changing the current playlist state? Eg currently it seems changing: <<setplaylist "music1" "music2" "music3">> to...
View Article"normal" text-style?
Harlowe 1.2.2 Is there a text-style along the lines of "normal"? I'm randomly selecting a text-style but would like to include the possibility of there not being a style at all. So: (either: "normal",...
View ArticleDisplaying an array value in harlowe
Hey, quick question! (Can't find the answer on the forums...) Is there a way to display on value of an array without having to (set:) it to a variable and then display that variable? For instance, if I...
View ArticleAuto-save and auto-load
Hi all, are there any samples (.tws files) available for auto-save and auto-load? I'm using Twine 1.4.2 in combination with the Sugarcube 2 story format. It is possible for me to store / load local...
View ArticleCombining Twine and P5.js
Hey! I partnered up with a friend to develop a Twine game where the player's choice would output, in real time, as a generative drawing, that runs on P5.js. However, I have little to none experience...
View ArticleRemoving transition completely from certain passages
Ahoy, I've been scouring the forum for an answer for this but I'm not quite getting the effect I'm after. I'm using twine 2 and sugarcube 2.7.0, and require certain passages to have no transition...
View ArticleSwitch out a variable (Harlowe)
Hey guys, I have a question in regards to the best way of doing something in Twine. I’m currently working on an inventory system. While I have a bunch of stuff done already, I want the player to be...
View Articlelook at my new twine!
<img src="https://twinery.org/forum/uploads/Uploader/e2/476a7ac27c427cbae8f76aff68fa48.html" />
View ArticleOne of my stories got deleted, is there anyway to retrieve it?
Hello, if there anyone out there that could please help me... I have created two stories on Harlowe that I'm using for training purposes in my office. I was working on the second of the two stories...
View ArticlePicking a story format/coding
Hey folks, I am new to twine and I can't decide which story format would be best for the project I'm planning. I have a tiny (very tiny!) amount of knowledge about HTML and CSS coding and looking...
View ArticleThis Book Is A Dungeon - Out on Steam (Made with Twine 1.4)
Hey there! I wanted to share my new Twine-based horror dungeon crawler that just launched on Steam! It was made with Twine 1.4, and it also includes a 40,000 word PDF dev diary about creating the...
View ArticleAdd Macros in Twine 2 with SugarCube 2
New to Twine, started with Twine 2 and SugarCube 2. I want to experiment with custom macros, but every time I try to play my Story with any macros I get an error. The alert dialog is partially cut off,...
View ArticleReloadng a custom passage in SugarCube
I think this is a bit of a noob question, but I am after a way to reload a custom passage on a button click. Currently I reload custom passages after rendering a main passage:...
View ArticleCan this be done in Twine?
I would like to have a passage similar to this: Your favorite color is PURPLE and you have a lavender car. Where someone can click on the bold part, choose between several colors, have the car color...
View ArticleSnowman text-decoration:none not working
Hi! I'm making a game with Snowman, and I have this CSS code in my game: a { text-decoration: none!important; } However, the game simply ignores it, it seems. The underline for links is still there,...
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