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Using Sidebar in Harlowe Twine 2 like in Twine 1 sugarcube games and other...

Hey Twine friends! I have a few questions regarding the appearance in harlowe 1.2.2! I want to use the space that is left on the left and right in my twine story to display stats like health and make...

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Collapsible Text in SC 2.0

Hello! I would like to know if there is a way to create collapsible text that is shown/hidden when you click on a word in the passage that is linked. I am trying to add optional insight to different...

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Why does the 'stylesheet' passage Prevent my story from building?

I currently have a moderately sized story that is still in production, however any time i create a stylesheet passage, even if it is blank, or filled with CSS it will prevent the story from building in...

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[Sugarcube] Changing Icons

My question refers to the sidebar icons within the Sugarcube format (I am using Twine 1). I would like to change the forward/back icons and implement my own ones. I could find out how to remove the...

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Twine Marathon in France

In the "real life" I work for "Réseau Canopé", a french net of local centers with the aim of "help teachers to teach". We have seen how helpfull Twine could be for creative and collaborative teaching,...

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seamless transition from video to next passage

Hi, Im currently building my first twine mini game using twine2 and harlowe. My intention is to include small videos that I'm producing in between the different passages. In order though for the...

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Making a choice/link add to a stat value?

Hello, I've been trying to figure out how to add to the numbers I've set for variables. For example, say we have a diligence stat of 5. And by clicking on a choice within the story, it could influence...

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How do I create a gallery of photos?

I want to make a gallery of photos where the user can select each picture, click, and be directed to a new passage. I know how to turn images into links, just not sure how to go about the gallery layout.

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What are the specs for Twine 2?

I know that it involves HTML5 and Javascript, but is there anything else involved, or is it really that simple? I know the format for Twine 1 was quite a bit more complicated.

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array does NOT contain

Working on a project in Harlowe and have a question about arrays. Is there a way to build an "if" statement with an array that checks to see if the array does NOT contain an item? The opposite of...

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Snowman text-decoration:none not working

Hi! I'm making a game with Snowman, and I have this CSS code in my game: a { text-decoration: none!important; } However, the game simply ignores it, it seems. The underline for links is still there,...

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dynamically change button text [Twine 2, SC 2]

Hey everybody, I'm in need of a button (which triggers an audio play macro), which can be pushed only twice. My go was: <<set $counter to 1>> <<set $btntxt to $counter+1 + " more...

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[SC] Calculations within inventory, and also a question about the sidebar

Okay, so I'm using these macros to help set up an inventory system. It's working just fine, and adding things properly, but I was wondering if there's a way to have it use the added info in a...

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Redactor

My game is finished! Play: http://blog.patientrock.com/george_orwell_1984_redactor/ Report for your shift at the Ministry of Truth where you’ll spend your workday rectifying “misprints” in newspaper...

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Change passage timer, Snowman

Hi! Is there any script that changes passage automatically in, say, 3 seconds? So that the user doesn't have to interact with the story at all, it'll just change passage without needing the user to...

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Jquery script works on only the first page loaded

I'm using this script, it works perfectly if I test the page it's on, or if I have it so it appears when "Start" loads. But if I run the entire story when I go to that page it doesn't change <div...

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Putting `s around markup symbols doesn't seem to work with squarebrackets

i'm trying something pretty simple; i'd just like the word "[inventory]" to link to the player's inventory, with square brackets around the word (because it looks cool). but when i put the ` marks...

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How exactly does adding/subtracting stats work?

Sup everyone, new to Twine/Harlowe here. I've an idea for creating an Affinity System where throughout the story the decisions made by the reader adds or subtracts the main character's affinity with...

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How do I make a passage visible only once ever per reader/cookie?

Sup guys, new to Twine/Harlowe here. I want to have a passage that's only possible to look at once ever per reader. It's supposed to be like an "instructions manual" and at the same time, it adds stats...

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WHAT IS HARLOWE

Excuse the caps, my bad. I'm excited. Anyway, what exactly is Harlowe? Can one call it a "game engine" or is that too fancy over "markup language"? Either way, what's Harlowe's exact definition?

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