How to refresh passage
Just like the title said, how i can refresh current passage without go to another passage ? here's my scenario: i have button to fast forward time by 1 hour and its show current time in here...
View Article[Twine 2.1.1] [SugarCube 2.14] Passages and interactable objects.
Hi there, I'm looking for best practices and solutions to the following problem: Let's say I have a passage, in which I want a treasure chest and a person. When the player enters the room, I want to...
View ArticleI can't seem to replace a piece of text
I haven't used twine for a good 3-4 months and I loaded it up to complete an almost finished project I've been working on a while back, but something really funny keeps happening to me, I can't seem to...
View Article"MouseButtonDown" detection, and basic rhythm mechanics (reliable timing)
I'm a beginner in coding and game development. I would ask these questions discreetly to help discussion be more thorough, but as a new member of the forum I'm worried I might have trouble getting...
View ArticleAdding to a 'time' variable to indicate time passing? (Harlowe)
Hi, everyone. I've been working on a game recently where you are given a list of tasks you can do, and each task results in a certain amount of time being spent. When a certain amount of time passes,...
View ArticleBackground Music in Harlowe
Hi all, I've made a few Twine fictions using Twine 2 (whatever the most recent is, it's all updated on my computer) and Harlowe 1.2.1. I am fairly dedicated to using Harlowe, since I do well with the...
View ArticleUpgrading Harlowe 2.x
I don't see a story format download area anywhere for Harlowe. Will I have to wait for the next version of Twine to upgrade Harlowe? I am using whichever version that comes with Twine 2.1.0
View Article[Sugarcube 2.16.0] How to display links based on player action without a page...
I am wondering how to go about having n links showing one of them at a time based on user interaction without a page refresh/load. As an example: <<set _doorLocked to false >> <span...
View Articlestory file disappeared
After working on, and saving as I worked, my first story file, I went to start a 2nd story, and then the 1st one disappeared--was nowhere when I tried to go back to it. I am working with version 1.4.2...
View Articlehow do you hide an option after a different one has been chosen? (harlowe)
hello! im making a world-of-warcraft style game, except obviously in twine form, and i am having a problem with the character creation. heres an example: at the top of the page, it says "pick your...
View ArticleTWINE Project "Colors"
Hello. I'm using Twine 2.1.1 right now. I guess I was just wondering - regarding the story 'list' you get when you first open the program - each project has a random color 'bubbles' or whatever,...
View ArticleSeedship
I've just launched my first proper Twine game! In Seedship, you control an AI spaceship filled with frozen colonists, searching for the best planet to found a new colony. It's based on randomly...
View ArticleHarlowe not creating/maintaining links between pages properly
In the twine project I'm working on right now, I want to do something like footnotes, by having superscript numbers be links to pages that show citations. So it would look something like this: Blah...
View Articleternary operator doesnt work with state.variables sugarcube
i have two somekind of health bar in header and some code in passage to calculate the health bar and animate it, but some error popup and said bad evaluation:energyTotal is not defined ::PassageHeader...
View ArticleWill variables change on a load? [SC2]
A game I'm working on has taken a bit of a weird turn in that I want to make it episodic as well (updated as time goes on). Now I haven't actually tried this yet as I'm not quite at that point, but am...
View Article[Sugarcube 2.14] Creating brief, dramatic pauses in presentation of text?
I have a game in which during a battle the player can fire torpedoes at a target. The code then runs a <<for>> loop for each torpedo to determine if it hit and if so then what the damage,...
View Article[SugarCube 2.14.0] Sanity check: Am I serialising my objects correctly?
As I continue down the path of trying to create a real-time, event-driven story in SugarCube, I find myself encountering some interesting challenges. The latest of which is getting object prototypes...
View ArticleMultiple Twine 2.1.1 instances
Is there any way to achieve this anymore in 2.1.1, or some other way to have multiple stories open at once? I used to run two instances so I could look at both my story and a map of my story without...
View ArticleHow do I get rid of a broken link?
I'm using Twine 2 Harlowe. For some reason, I have a problem where the links on some of my pages aren't clickable. They are red when I simulate the game and instead of letting me click on them they...
View Article[Sugarcube 2.16.0] Ignoring Variable on Return
I have a variable that produces a game over when it reaches 100, but the player has (limited) healing potions that are selectable from the sidebar. This seems to be working fine, and I have noreturn...
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