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Rooms Vs Story Paths

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Hey - I was wondering - in TWINE - it's possible to create rooms, and have a description of every room, but things change depending on who you talk to and what you do. But...

My question - Is it more efficient to set up rooms - like for my TWINE, it is set in a gay bar that caters to multiple species out of Fantasy, and is a Modern Day type of game. I was just wondering - would it be more efficient to create rooms that you need for the bar, and then fill each room with situations depending on who you talk to, etc etc.

Versus having Story Paths - where you do Passages that branch off, like a CYOA - I know it is possible for branches to return to a main thread, but so far, I haven't done it in my game.

Thoughts? Opinions?

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